From fantasy to scenario
Many fantasies are pictures without a plot. To turn one into a session, I need three things from you. First, the starting point – who you are in this game and who I am. Second, the core: the moment everything should lead up to. Third, the boundaries – subjects, words and actions that must not appear.
The rest is mine. We do not work through a script line by line; I set a frame and improvise inside it, so that you never know what comes next. Describe your idea in a few sentences in your Safe Room profile or in the note of your request. Why a good role play happens mostly in the head is the subject of my essay on mental dominance.
Interrogation
Interrogation is the role play with the clearest structure: accusation, questioning, confession – or the lack of one. It is included. You sit or you are restrained; I ask, repeat, change tone and tempo, and every evasion has consequences whose severity we have marked out beforehand.
Invented premises work best: a spy who will not name his handler, an employee suspected of siphoning off money, a password you must guard until you no longer can. Mask training, also included, takes away sight and orientation until you respond to nothing but my voice; nose and mouth always stay free. How much pressure words alone can carry is shown on the page about humiliation and verbal play.
Staged abduction
Abduction is the most elaborate scenario, and so it needs at least 180 minutes – in other words the three-hour Intensive. It takes place entirely inside the studio: no pick-up, no grab in the street, nothing outside the room. What is staged is the moment control slips away from you – blindfold, restraint, a place where you do not know how long you will stay.
Precisely because the game plays with helplessness, the agreement beforehand is at its most detailed here. Which signal counts when you are tied and cannot speak? The safeword holds even in the densest scene; the safety framework behind it is set out under limits and safety.
Military drill
Military drill is role play as physical work, and with me it starts at 120 minutes. You report, stand to attention, repeat orders until they stick; posture, marching in step, standing still as a penalty – every lapse is noted and settled later. The appeal lies in the monotony.
I play the instructor. Uniform here is costume, not conviction: badges or symbols of real armies and regimes have no place in the game. Press-ups and marching I adjust to your fitness; problems with your back, knees or circulation you tell me before the appointment.
Roles I do not play
Role play with me takes place between adults only, and that applies inside the fiction as well. There are no age roles: every character in my scenarios is an adult, and nothing in clothing, language or setting may suggest otherwise. Nor do I play scenes involving real people from your life.
- No intercourse, no oral sex – not even as part of a role.
- No scene outside the studio, not even as a brief prelude.
- Clinical scenes are not dressing-up but a practice with its own rules: see medical play.
- When a scene ends is my decision, and your safeword ends it at any time. The role never decides that.
Planning, length, price
An interrogation, a short role play or mask training fits into one hour. For drill, plan at least two hours and we fine-tune the length when you send your request; for an abduction, choose the three-hour Intensive in the calendar. Role play itself carries no surcharge: you pay for the time you book, plus the room fee paid directly to Studio 60. What two or three hours cost at each start time is shown under prices and booking.
Costumes, props and particular wishes about the room we settle beforehand. What the studio can provide depends on the studio, not on me.